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Mordenkainen's Fantastic Adventure : ウィキペディア英語版
Mordenkainen's Fantastic Adventure


''Mordenkainen's Fantastic Adventure'' by Robert J. Kuntz and Gary Gygax is an adventure module for the ''Dungeons & Dragons'' role-playing game, published by TSR, Inc. in 1984. It originally bore the code "WG5" and was intended for use with the ''Advanced Dungeons & Dragons'' first edition rules. Because it is one of the ''WG'' modules, it is a module intended for the ''World of Greyhawk'' campaign setting. It was later updated in 2004 to the Third Edition Revised rules in ''Dungeon'' magazine, issue #112, as ''Maure Castle''. There were subsequently two additional installments in issues #124 and #139.
==Plot summary==

''Mordenkainen's Fantastic Adventure'' is a three-level dungeon scenario for high-level characters, and features appearances of characters from Rob Kuntz and Gary Gygax's original Greyhawk camapaign.〔
The module begins when the players are informed that a pair of impassable doors has been discovered under the abandoned Maure Castle. Suspecting that these iron doors lead to fantastic treasures, many have tried to gain access, and all have failed.
The adventure is broken up into physical "levels", the first is entered through the doors. Once the players find a means of bypassing the doors, they are presented with a fairly open dungeon with several rooms placed throughout. Each area includes its own challenge, ranging from images that come to life and attack to pools of dangerous fish to a climactic encounter with an iron golem.
On the second level, the party encounters the first modern occupant, Hubehn and his guards, and eventually his master, Eli Tomorast. Eli is an insane mage, bent on the collection of arcane knowledge at all costs. He is in these dungeons to study them and the treasures which they contain.
The final level is populated by worshipers of a demon named Kerzit, which Tomorast had set up as a false god. These worshipers include a band of gnolls, a group of mages (one of whom is surprisingly trigger-happy) and a pair of torturers.
The climax of the module is an encounter with the demon Kerzit himself.

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